The London Project
Director · Animator · Rigger
A cinematic CG animated short film set across iconic London locations. Technically precise rigging and character animation workflows drive an emotionally resonant narrative.
View ProjectHi, I'm Ritvik — a first-year Computer Animation and Visual Effects student at Bournemouth University's NCCA. I specialise in Houdini FX, real-time pipelines in Unreal Engine 5, and CG short filmmaking. I'm passionate about the intersection of technical artistry and storytelling, and I'm currently developing my Final Major Project — a photorealistic CG short film. I also serve as President of the Animation Society and as a SUBU Student Representative. I am particularly interested in pursuing a career in Rigging and CFX, and I am actively developing my skills in simulation, pipeline development, and technical problem-solving to prepare for industry.
Director · Animator · Rigger
A cinematic CG animated short film set across iconic London locations. Technically precise rigging and character animation workflows drive an emotionally resonant narrative.
View ProjectEnvironment Artist · Technical Director
An audio-reactive real-time environment built in Unreal Engine 5. Procedural materials and Blueprint systems respond dynamically to music, creating an immersive audio-visual experience.
View ProjectRigger · Technical Artist
A fully featured quadruped character rig built in Maya with advanced deformation systems, corrective blend shapes, and a clean picker UI designed for animator usability.
View ProjectRigger · Technical Artist
A production-ready hero character rig in Maya featuring a modular control system, dynamic cape simulation, and facial rigging pipeline built for cinematic animation.
View ProjectFX Artist · Houdini TD
Houdini-driven simulations and visual effects for The London Project — including pyro, fluid, and rigid body destruction sequences integrated into the CG short film pipeline.
View ProjectLighting Artist · Look-Dev TD
A photorealistic look development project exploring V-Ray shading networks, HDR lighting rigs, and render pipeline optimisation to achieve cinematic quality in a CG scene.
View ProjectTechnical Artist · Animator
A CG short film centred on a robot character — featuring full biped rigging, procedural animation systems, and a stylised look development pipeline built in Maya and Houdini.
View ProjectBournemouth University — National Centre for Computer Animation (NCCA)
Pursuing a comprehensive programme in computer animation, visual effects, and technical artistry, with specialisation in Houdini FX, real-time pipelines, and CG short filmmaking.
Animation Society — Bournemouth University
Leading the Animation Society — organising industry events, workshops, and screenings to build community and professional connections for animation students.
Students' Union Bournemouth University
Representing student interests within the faculty, advocating for curriculum improvements and student wellbeing initiatives.
Walking into the Adobe NEXT conference in London, I expected seasoned professionals to be guarding their craft and students to be eagerly embracing the future. What I found was the complete opposite.
Learning to rig a character in Maya is a humbling experience. But while students like me are learning this craft vertex by vertex, studios are building systems that generate a functional rig in under five seconds.
When a superhero's cape catches the wind at exactly the right moment, when a creature's skin ripples across muscle as it moves — none of that happens by accident. But how much of that craft is AI beginning to replicate?
Whether you're working on a creative project, looking for collaborators, or just want to chat about VFX and animation — I'd love to hear from you.