Ritvik Vachher

Technical Artist & CG Filmmaker

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Who I Am

RV

Hi, I'm Ritvik — a first-year Computer Animation and Visual Effects student at Bournemouth University's NCCA. I specialise in Houdini FX, real-time pipelines in Unreal Engine 5, and CG short filmmaking. I'm passionate about the intersection of technical artistry and storytelling, and I'm currently developing my Final Major Project — a photorealistic CG short film. I also serve as President of the Animation Society and as a SUBU Student Representative. I am particularly interested in pursuing a career in Rigging and CFX, and I am actively developing my skills in simulation, pipeline development, and technical problem-solving to prepare for industry.

Houdini FX Unreal Engine 5 CG Filmmaking Rigging & CFX Python

Selected Work

The London Project
Animated Short

The London Project

Director · Animator · Rigger

A cinematic CG animated short film set across iconic London locations. Technically precise rigging and character animation workflows drive an emotionally resonant narrative.

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Lollipop Land
Real-Time Environment

Lollipop Land

Environment Artist · Technical Director

An audio-reactive real-time environment built in Unreal Engine 5. Procedural materials and Blueprint systems respond dynamically to music, creating an immersive audio-visual experience.

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Rat Rig
Character Rigging

Rat Rig

Rigger · Technical Artist

A fully featured quadruped character rig built in Maya with advanced deformation systems, corrective blend shapes, and a clean picker UI designed for animator usability.

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Captain Marvel Rig
Character Rigging

Captain Marvel Rig

Rigger · Technical Artist

A production-ready hero character rig in Maya featuring a modular control system, dynamic cape simulation, and facial rigging pipeline built for cinematic animation.

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TLP: FX
Visual Effects

TLP: FX

FX Artist · Houdini TD

Houdini-driven simulations and visual effects for The London Project — including pyro, fluid, and rigid body destruction sequences integrated into the CG short film pipeline.

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Lighting & Look-Dev
Look Development

Lighting & Look-Dev Project

Lighting Artist · Look-Dev TD

A photorealistic look development project exploring V-Ray shading networks, HDR lighting rigs, and render pipeline optimisation to achieve cinematic quality in a CG scene.

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Project: Robot
CG Short Film

Project: Robot

Technical Artist · Animator

A CG short film centred on a robot character — featuring full biped rigging, procedural animation systems, and a stylised look development pipeline built in Maya and Houdini.

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Tools & Software

Education & Roles

Sep 2024 – Present Education

BA (Hons) Computer Animation and Visual Effects

Bournemouth University — National Centre for Computer Animation (NCCA)

Pursuing a comprehensive programme in computer animation, visual effects, and technical artistry, with specialisation in Houdini FX, real-time pipelines, and CG short filmmaking.

2024 – Present Leadership

President

Animation Society — Bournemouth University

Leading the Animation Society — organising industry events, workshops, and screenings to build community and professional connections for animation students.

2024 – Present Representative

SUBU Student Representative

Students' Union Bournemouth University

Representing student interests within the faculty, advocating for curriculum improvements and student wellbeing initiatives.

Software

Houdini Maya Unreal Engine 5 Substance Painter Nuke Blender Photoshop Premiere Pro DaVinci Resolve V-Ray

Languages

Python Git

Thoughts & Writing

May 2026 AI & Industry

The Industry's Attitude Toward AI: Observations from Adobe Next London

Walking into the Adobe NEXT conference in London, I expected seasoned professionals to be guarding their craft and students to be eagerly embracing the future. What I found was the complete opposite.

May 2026 Rigging & AI

How is AI Changing the Rigging Pipeline? From Auto-Rigging to Machine Learning Skinning

Learning to rig a character in Maya is a humbling experience. But while students like me are learning this craft vertex by vertex, studios are building systems that generate a functional rig in under five seconds.

May 2026 CFX & Simulation

Neural Simulation and the Future of CFX: Can AI Replace Traditional Cloth and Muscle Systems?

When a superhero's cape catches the wind at exactly the right moment, when a creature's skin ripples across muscle as it moves — none of that happens by accident. But how much of that craft is AI beginning to replicate?

Get In Touch

Whether you're working on a creative project, looking for collaborators, or just want to chat about VFX and animation — I'd love to hear from you.